//=============================================================================
// Claw Tripmine Ammo Pickup
//=============================================================================
class ClawFireMineAmmoPickup extends UTAmmoPickup;

#exec OBJ LOAD FILE=PickupSounds.uax

defaultproperties
{
     AmmoAmount=6
     MaxDesireability=0.320000
     InventoryType=Class'taskforces.ClawFiremineAmmo'
     PickupMessage="You picked up some Fire Mines."
     PickupSound=Sound'TFMedia.Lasermine.lasermine_pickup'
     PickupForce="FlakAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'TFMedia.Ammo.Chaos_firemineammo'
     DrawScale=0.500000
     PrePivot=(Z=24.000000)
     CollisionHeight=12.000000
}
